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UPak.UPakSMDebugger


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//=============================================================================
// UPakSMDebugger.
//=============================================================================
class UPakSMDebugger expands UPakDebugger;

exec function Debug()
{
	bDebuggingOn = !bDebuggingOn;
	
	if( bDebuggingOn )
	{
		PlayerPawn( Owner ).MyHUD = spawn( class'UPakDebugHUD', Owner );
	}
	else
	{
		PlayerPawn( Owner ).MyHUD = spawn( PlayerPawn( Owner ).Default.HUDType, Owner );
	}
}

exec function T()
{
	Pawn( Owner ).Visibility = Pawn( Owner ).Default.Visibility;
}

function PickupFunction( Pawn Other )
{
	Pawn( Owner ).Visibility = 0;
}

defaultproperties
{
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:22.537 - Created with UnCodeX