Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 |
//============================================================================= // MultiWeapWarning. //============================================================================= class MultiWeapWarning expands Keypoint; function Trigger( actor Other, Pawn EventInstigator ) { if( PlayerPawn(EventInstigator)!=None && PlayerPawn(EventInstigator).myHUD!=None ) { if( PlayerPawn(EventInstigator).myHUD.IsA( 'UPakHUD' ) ) UPakHUD( PlayerPawn( EventInstigator ).myHUD ).DisplayHint(); } } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |