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UPak.MeltedPuddle


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//=============================================================================
// MeltedPuddle.
//=============================================================================
class MeltedPuddle expands Decoration;

function PostBeginPlay()
{
	LoopAnim( 'Flat' );
}

defaultproperties
{
				bStatic=False
				bStasis=False
				Physics=PHYS_Falling
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealI.MiniBlob'
				DrawScale=0.100000
				ScaleGlow=0.100000
				bMeshEnviroMap=True
				CollisionRadius=0.100000
				CollisionHeight=0.100000
				bCollideWorld=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:19.272 - Created with UnCodeX