- Extends
- UnrealHUD
Core.Object
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+-- Engine.Actor
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+-- Engine.HUD
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+-- UnrealShare.UnrealHUD
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+-- UPak.UPakHUD
Direct Known Subclasses:
CloakMatchHUD
Inherited Variables from UnrealShare.UnrealHUD |
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, SomeoneName, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage |
Inherited Functions from UnrealShare.UnrealHUD |
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, GetMessageColor, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify |
Inherited Functions from Engine.HUD |
AddOverlay, ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, GetMessageColor, InputNumber, Message, PlayReceivedMessage, PostRender, PostRender2D, PreRender, RemoveOverlay |
var bool bCheck;
var bool bDisplayHint;
var bool bHintDisplayed;
var bool bLetterBox;
var bool bNoCrosshair;
var bool bNoHUD;
var bool bNoMenu;
var float HintFadeOutTime;
UPakHUD
var(
UPakHUD) localized
String MultWeapSlotMsg;
simulated function CreateMenu ( ) )
function DisplayHint ( ) )
simulated
function DrawCrossHair (
canvas Canvas,
int StartX,
int StartY ) )
simulated
function DrawIdentifyInfo (
canvas Canvas,
float PosX,
float PosY) )
simulated function Tick ( float DeltaTime) )
defaultproperties
{
MultWeapSlotMsg="Press the weapon select button to toggle weapons."
}
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Creation time: zo 11-11-2012 21:14:15.631 - Created with
UnCodeX