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UPak.UPakHUD

Extends
UnrealHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD
         |   
         +-- UPak.UPakHUD

Direct Known Subclasses:

CloakMatchHUD

Variables Summary
boolbCheck
boolbDisplayHint
boolbHintDisplayed
boolbLetterBox
boolbNoCrosshair
boolbNoHUD
boolbNoMenu
floatHintFadeOutTime
UPakHUD
StringMultWeapSlotMsg
Inherited Variables from UnrealShare.UnrealHUD
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, SomeoneName, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage
Inherited Variables from Engine.HUD
Crosshair, HUDConfigWindowType, HudMode, MainMenu, MainMenuType, Overlays

Structures Summary
Inherited Structures from UnrealShare.UnrealHUD
MessageStruct

Functions Summary
function CreateMenu ()))
function DisplayHint ()))
function DrawCrossHair (canvas Canvas, int StartX, int StartY ))
function DrawIdentifyInfo (canvas Canvas, float PosX, float PosY))
function PostRender (canvas Canvas ))
function Tick (float DeltaTime))
Inherited Functions from UnrealShare.UnrealHUD
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, GetMessageColor, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify
Inherited Functions from Engine.HUD
AddOverlay, ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, GetMessageColor, InputNumber, Message, PlayReceivedMessage, PostRender, PostRender2D, PreRender, RemoveOverlay


Variables Detail

bCheck Source code

var bool bCheck;

bDisplayHint Source code

var bool bDisplayHint;

bHintDisplayed Source code

var bool bHintDisplayed;

bLetterBox Source code

var bool bLetterBox;

bNoCrosshair Source code

var bool bNoCrosshair;

bNoHUD Source code

var bool bNoHUD;

bNoMenu Source code

var bool bNoMenu;

HintFadeOutTime Source code

var float HintFadeOutTime;

UPakHUD

MultWeapSlotMsg Source code

var(UPakHUD) localized String MultWeapSlotMsg;


Functions Detail

CreateMenu Source code

simulated function CreateMenu ( ) )

DisplayHint Source code

function DisplayHint ( ) )

DrawCrossHair Source code

simulated function DrawCrossHair ( canvas Canvas, int StartX, int StartY ) )

DrawIdentifyInfo Source code

simulated function DrawIdentifyInfo ( canvas Canvas, float PosX, float PosY) )

PostRender Source code

simulated function PostRender ( canvas Canvas ) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
				MultWeapSlotMsg="Press the weapon select button to toggle weapons."
}

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Creation time: zo 11-11-2012 21:14:15.631 - Created with UnCodeX