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UnrealShare.UILightningSound


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//=============================================================================
// plays lightning sound
// put this actor where you want to hear thunder
// intended to be used with UILightningEffect
//=============================================================================
// by Raven
class UILightningSound extends UIWeather_Lightning;

#exec TEXTURE IMPORT NAME=LightningS FILE="Textures\Icons\LightningS.bmp" GROUP=Icons LODSET=2

var() sound LightningSound; //lightning sound
var() byte LightningVolume; //lightning volume
var() bool LightningbNoOverride; //lightning Nooverride
var() byte LightningRadius; //lightning radius
var() bool bPlayRandomSound; //lightning will play 'LightningSound' or random sound from array 'LightningSounds[16]'
var() sound LightningSounds[16]; //lightning sounds (random play)
var() int numSounds;

replication
{
	// Variables the server should send to the client.
	reliable if ( Role==ROLE_Authority )
		PlayThunder;
}

function PlayThunder()
{
	local int i;
	if (bPlayRandomSound)
	{
		i = Rand(numSounds);
		PlaySound(LightningSounds[i], SLOT_None, float(LightningVolume)/15, LightningbNoOverride, float(LightningRadius)*25);
	}
	else if (!bPlayRandomSound)
	{
		PlaySound(LightningSound, SLOT_None, float(LightningVolume)/15, LightningbNoOverride, float(LightningRadius)*25);
	}
}

defaultproperties
{
				LightningSound=Sound'UnrealShare.Rain.Thunder'
				LightningVolume=255
				LightningRadius=255
				Texture=Texture'UnrealShare.Icons.LightningS'
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:21.115 - Created with UnCodeX