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UnrealShare.UILightningEffect


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//=============================================================================
// Lightning.
//=============================================================================
// by Raven
class UILightningEffect extends UIWeather_Lightning;

#exec TEXTURE IMPORT NAME=Lightning FILE="Textures\Icons\Lightning.bmp" GROUP=Icons LODSET=2

replication
{
	// Variables the server should send to the client.
	reliable if ( Role==ROLE_Authority )
		PlayThunder, OffThunder;
}

simulated function BeginPlay()
{
	LightType = LT_None;
	DrawType = DT_None;
}

simulated function PlayThunder()
{
	LightType=LT_Flicker;
}

simulated function OffThunder()
{
	LightType=LT_None;
}

defaultproperties
{
				bHidden=False
				RemoteRole=ROLE_SimulatedProxy
				Texture=Texture'UnrealShare.Icons.Lightning'
				CollisionRadius=24.000000
				CollisionHeight=24.000000
				LightBrightness=255
				LightSaturation=255
				LightRadius=255
				LightPeriod=32
				LightCone=128
				VolumeBrightness=64
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:21.115 - Created with UnCodeX