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//============================================================================= // Lightning. //============================================================================= // by Raven class UILightningEffect extends UIWeather_Lightning; #exec TEXTURE IMPORT NAME=Lightning FILE="Textures\Icons\Lightning.bmp" GROUP=Icons LODSET=2 replication { // Variables the server should send to the client. reliable if ( Role==ROLE_Authority ) PlayThunder, OffThunder; } simulated function BeginPlay() { LightType = LT_None; DrawType = DT_None; } simulated function PlayThunder() { LightType=LT_Flicker; } simulated function OffThunder() { LightType=LT_None; } defaultproperties { bHidden=False RemoteRole=ROLE_SimulatedProxy Texture=Texture'UnrealShare.Icons.Lightning' CollisionRadius=24.000000 CollisionHeight=24.000000 LightBrightness=255 LightSaturation=255 LightRadius=255 LightPeriod=32 LightCone=128 VolumeBrightness=64 } |
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