Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UDSDemo.CS_Action


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
//=============================================================================
// The Unreal Director's Suite                  Release version: Jan 7th, 1999
//=============================================================================
//
// [ CS_Action ]
//
// This actor is used to begin the start of a cut sequence.  It's job is to 
// set everything in place.
//
// Important note:  The FirstLock variable allows you to define FirstLock = "SELF".
// This will cause the camera to be locked on to whomever triggered the sequence.
//
//=============================================================================
class CS_Action expands CutSeq;

var   bool  Triggered;			  	// Event was triggered
var	  float TriggerTime;			// Time this event was triggered.

var() bool  Retriggerable;			// Is this camera retriggerable
var() bool	bOnlyTriggerable;		// Does a touch set it off
var() name  FirstShotList;			// Name of the first shotlist to call.
var() bool  LetterBoxed;			// Do we use the normal or letterboxed HUD
var() name  FirstCamera;			// The First camera to activate.
var() name  FirstLock;			    // If set, the engine will lock a camera on to the TAG
var() bool  FreezeActor;			// Should the actor be frozen in place

function Touch(Actor Other)
{
	// Cut Sequences can also only be triggered by the player.

    if (!Other.IsA('CSPlayer'))
    { 
      CSLog("Only Players May Trigger");
      return;
    }

	if (bOnlyTriggerable)
	  return;

    CSLog(""$Other$" has triggered a Cut Sequence");
	Self.Trigger(OTher, Pawn(Other));
}

function Trigger(actor Other, pawn EventInstigator)
{

 	local CS_Camera C;
	local CS_ShotList SL;
	local Actor A;	

	CSTrackAction("CS_ACTION");
	
    // All cut sequences are called only once.

	if (Triggered && (!Retriggerable))
	{
	  CSLog("Action is Trigger Once!");
	  return;
	}
	  
	if (Triggered && (Level.TimeSeconds - TriggerTime < 3))
	{
	  CSLog("Cant Re-Trigger yet..waiting");
	  return;
	}


	TriggerTime = Level.TimeSeconds;
	Triggered = true;
   
            
    // First, track down the camera.
    
    foreach AllActors(class'CS_Camera',c,FirstCamera)
    {
    
      	C.Trigger(Self,pawn(Other));        
      	
      	if (FirstLock=='Self')
      	{
      		CSLog("Locking Camera on to Instigator: "$EventInstigator.Name);
      		C.bLockedOn = true;
      		C.Target = EventInstigator;
      	}
      	else if (FirstLock != '')
      	{
      	
    		foreach AllActors(class 'Actor',a,FirstLock)
    		{
    			C.bLockedOn = true;
    			C.Target = A;
				CSLog("Locking Camera on to Actor: "$A.Name);
    		}  	
      	
      	}
    }
      		
    
	// Should all actors in this Cut Sequence be frozen    

    if (FreezeActor)
    {

		CSLog("Freezing Actors and Player");

		// Freeze the player
				
		CSPlayer(EventInstigator).Freeze(True);
    
    
	}

	// Switch the player in to CS mode


	CSPlayer(EventInstigator).POVThirdPerson(Letterboxed); 	
	CSPlayer(EventInstigator).CSAbortSpeed=1;
 	
	// Find the first CS_ShotList and trigger it
 						
	foreach AllActors( class 'CS_SHOTLIST', SL, FirstShotList )
	{
	    	CSLog("Executing Shotlist: "$SL);
    		SL.Trigger( Other, Other.Instigator );
	}

}

defaultproperties
{
				Texture=Texture'UDSDemo.UDS.CSACTION'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:18.100 - Created with UnCodeX