Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealI.CreatureCarcass | +-- UnrealI.HumanCarcass | +-- UnrealI.DeadMales | +-- UnrealI.MaleBody | +-- UnrealI.ThrownBody
Functions Summary | ||
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HitWall (vector HitNormal, actor Wall) | ||
Landed (vector HitNormal) | ||
TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) |
Inherited Functions from UnrealI.DeadMales |
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ClientExtraChunks, SpawnHead |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |