Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.Flashlight
SearchLight
Variables Summary | |
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Vector | EndTrace |
Vector | HitLocation |
Vector | HitNormal |
Vector | NewHitLocation |
FlashLightBeam | s |
Vector | StartTrace |
float | TimeChange |
Vector | X |
Vector | Y |
Vector | Z |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | BeginState () Activated | |
![]() | endstate () Activated | |
![]() | Tick (float DeltaTime) Activated |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
BeginState, endstate, Tick |
DeActivated Source code |
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state DeActivated |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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