Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.Flare
Variables Summary | |
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bool | bDamaged |
bool | bFirstTick |
Flare | f |
vector | X |
vector | Y |
vector | Z |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | HitWall (vector HitNormal, actor Wall) Activated | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Activated | |
![]() | Timer () Activated |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
HitWall, TakeDamage, Timer |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |