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UnrealI.UnrealTeamHUD


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//=============================================================================
// UnrealTeamHUD
//=============================================================================
class UnrealTeamHUD expands UnrealHUD
    config;

#exec TEXTURE IMPORT NAME=BlueSkull FILE=TEXTURES\HUD\i_skullb.PCX GROUP="Icons" MIPS=OFF
#exec TEXTURE IMPORT NAME=GreenSkull FILE=TEXTURES\HUD\i_skullg.PCX GROUP="Icons" MIPS=OFF
#exec TEXTURE IMPORT NAME=RedSkull FILE=TEXTURES\HUD\i_skullr.PCX GROUP="Icons" MIPS=OFF
#exec TEXTURE IMPORT NAME=YellowSkull FILE=TEXTURES\HUD\i_skully.PCX GROUP="Icons" MIPS=OFF

simulated function DrawFragCount(Canvas Canvas, int X, int Y)
{
    local texture SkullTexture;

    SkullTexture = texture'IconSkull';

    if ( Pawn(Owner).TeamName ~= "red" )
        SkullTexture = texture'RedSkull';
    else if ( Pawn(Owner).TeamName ~= "blue" )
        SkullTexture = texture'BlueSkull';
    else if ( Pawn(Owner).TeamName ~= "green" )
        SkullTexture = texture'GreenSkull';
    else if ( Pawn(Owner).TeamName ~= "yellow" )
        SkullTexture = texture'YellowSkull';

    DrawSkull(Canvas, X, Y, SkullTexture);
}

function DrawSkull(Canvas Canvas, int X, int Y, texture SkullTexture)
{ 
    Canvas.SetPos(X,Y);
    Canvas.DrawIcon(SkullTexture, 1.0); 
    Canvas.CurX -= 19;
    Canvas.CurY += 23;
    Canvas.Font = Font'TinyWhiteFont';  
    if (Pawn(Owner).Score<100) Canvas.CurX+=6;
    if (Pawn(Owner).Score<10) Canvas.CurX+=6;   
    if (Pawn(Owner).Score<0) Canvas.CurX-=6;
    Canvas.DrawText(int(Pawn(Owner).Score),False);
                
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.781 - Created with UnCodeX