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//============================================================================= // UnrealTeamGameOptionsMenu //============================================================================= class UnrealTeamGameOptionsMenu expands UnrealDMGameOptionsMenu localized; function bool ProcessLeft() { if ( Selection == 10 ) TeamGame(GameType).FriendlyFireScale = FMax(0, TeamGame(GameType).FriendlyFireScale - 0.1); else return Super.ProcessLeft(); return true; } function bool ProcessRight() { if ( Selection == 10 ) TeamGame(GameType).FriendlyFireScale = FMin(1, TeamGame(GameType).FriendlyFireScale + 0.1); else return Super.ProcessRight(); return true; } function DrawOptions(canvas Canvas, int StartX, int StartY, int Spacing) { MenuList[10] = Default.MenuList[10]; Super.DrawOptions(Canvas, StartX, StartY, Spacing); } function DrawValues(canvas Canvas, int StartX, int StartY, int Spacing) { MenuList[10] = string(TeamGame(GameType).FriendlyFireScale); Super.DrawValues(Canvas, StartX, StartY, Spacing); } |
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