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UPak.UPakGame

Extends
DeathMatchGame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.DeathMatchGame
               |   
               +-- UPak.UPakGame

Direct Known Subclasses:

CloakGame

Variables Summary
Inherited Variables from UnrealShare.DeathMatchGame
bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16]
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
functionbool AddBot ()
function Killed (pawn killer, pawn Other, name damageType)
eventplayerpawn Login (string Portal, string Options, out string Error, class<PlayerPawn> SpawnClass)
function PostBeginPlay ()
function UPakGameSetup ()
Inherited Functions from UnrealShare.DeathMatchGame
AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn


Functions Detail

AddBot Source code

function bool AddBot ( )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<PlayerPawn> SpawnClass )

PostBeginPlay Source code

function PostBeginPlay ( )

UPakGameSetup Source code

function UPakGameSetup ( )


Defaultproperties

defaultproperties
{
     DefaultPlayerClass=Class'UPak.UPakMaleOne'
     DefaultWeapon=Class'UPak.CARifle'
     ScoreBoardType=Class'UPak.UPakDMScoreBoard'
     HUDType=Class'UPak.UPakHUD'
}

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Creation time: za 22-4-2006 13:29:23.734 - Created with UnCodeX