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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealShare.UnrealGameInfo | +-- UnrealShare.DeathMatchGame | +-- UPak.UPakGame
CloakGame
Variables Summary |
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Inherited Variables from UnrealShare.DeathMatchGame |
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bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16] |
Functions Summary | ||
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bool | AddBot () | |
Killed (pawn killer, pawn Other, name damageType) | ||
playerpawn | Login (string Portal, string Options, out string Error, class<PlayerPawn> SpawnClass) | |
PostBeginPlay () | ||
UPakGameSetup () |
Inherited Functions from UnrealShare.DeathMatchGame |
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AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer |
Inherited Functions from UnrealShare.UnrealGameInfo |
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CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
Functions Detail |
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Defaultproperties |
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defaultproperties { DefaultPlayerClass=Class'UPak.UPakMaleOne' DefaultWeapon=Class'UPak.CARifle' ScoreBoardType=Class'UPak.UPakDMScoreBoard' HUDType=Class'UPak.UPakHUD' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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