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UPak.UPakExplosion1

Extends
SpriteBallExplosion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.SpriteBallExplosion
            |   
            +-- UPak.UPakExplosion1

Variables Summary
floatCount
floatShockSize
Inherited Variables from UnrealShare.SpriteBallExplosion
ExpCount
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]

Functions Summary
function Tick (float DeltaTime)
Inherited Functions from UnrealShare.SpriteBallExplosion
MakeSound, PostBeginPlay, Timer


Variables Detail

Count Source code

var float Count;

ShockSize Source code

var float ShockSize;


Functions Detail

Tick Source code

simulated function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
     SpriteAnim(0)=None
     SpriteAnim(1)=None
     SpriteAnim(2)=None
     SpriteAnim(3)=None
     SpriteAnim(4)=None
     NumFrames=16
     EffectSound1=None
     LifeSpan=1.150000
     DrawScale=1.000000
     AmbientGlow=255
     bMeshCurvy=True
}

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Creation time: za 22-4-2006 13:29:23.703 - Created with UnCodeX