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UPak.UPakExplosion1


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//=============================================================================
// UPakExplosion1.
//=============================================================================
class UPakExplosion1 expands SpriteBallExplosion;

var float Count;
var float ShockSize;

simulated function Tick( float DeltaTime )
{
    Count += DeltaTime*2.0;
    ShockSize =  Count + 3.5/(ScaleGlow+0.05);
    if ( Level.NetMode != NM_DedicatedServer )
    {
        ScaleGlow = (Lifespan/Default.Lifespan);
        AmbientGlow = ScaleGlow * 255;
        DrawScale = ShockSize;
    }
}

defaultproperties
{
     SpriteAnim(0)=None
     SpriteAnim(1)=None
     SpriteAnim(2)=None
     SpriteAnim(3)=None
     SpriteAnim(4)=None
     NumFrames=16
     EffectSound1=None
     LifeSpan=1.150000
     DrawScale=1.000000
     AmbientGlow=255
     bMeshCurvy=True
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:33.328 - Created with UnCodeX