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//============================================================================= // UPakExplosion2. //============================================================================= class UPakExplosion2 expands SpriteBallExplosion; function MakeSound(); function PostBeginPlay() { PlaySound( sound'Explo5', Slot_Misc, 250, true, 10000 ); } defaultproperties { SpriteAnim(0)=Texture'UPak.SpEffect.SpEffect.e8_a00' SpriteAnim(1)=Texture'UPak.SpEffect.SpEffect.e8_a01' SpriteAnim(2)=Texture'UPak.SpEffect.SpEffect.e8_a02' SpriteAnim(3)=Texture'UPak.SpEffect.SpEffect.e8_a03' SpriteAnim(4)=Texture'UPak.SpEffect.SpEffect.e8_a04' SpriteAnim(5)=Texture'UPak.SpEffect.SpEffect.e8_a05' SpriteAnim(6)=Texture'UPak.SpEffect.SpEffect.e8_a06' SpriteAnim(7)=Texture'UPak.SpEffect.SpEffect.e8_a07' NumFrames=16 EffectSound1=Sound'UPak.Explosions.Explo5' LifeSpan=0.900000 DrawScale=1.000000 } |
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