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UPak.UPakBurst

Extends
SpriteBallExplosion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.SpriteBallExplosion
            |   
            +-- UPak.UPakBurst

Direct Known Subclasses:

LesserBurst

Variables Summary
boolbShrinking
floatCount
floatShockSize
UPakBurst
floatMaxBurstSize
Inherited Variables from UnrealShare.SpriteBallExplosion
ExpCount
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]

Functions Summary
function Tick (float DeltaTime)
function Timer ()
Inherited Functions from UnrealShare.SpriteBallExplosion
MakeSound, PostBeginPlay, Timer


Variables Detail

bShrinking Source code

var bool bShrinking;

Count Source code

var float Count;

ShockSize Source code

var float ShockSize;

UPakBurst

MaxBurstSize Source code

var(UPakBurst) float MaxBurstSize;


Functions Detail

Tick Source code

simulated function Tick ( float DeltaTime )

Timer Source code

simulated function Timer ( )


Defaultproperties

defaultproperties
{
     MaxBurstSize=2.000000
     EffectSound1=Sound'UPak.Explosions.Explo4'
     LifeSpan=1.000000
     DrawType=DT_Mesh
     Texture=None
     Skin=Texture'UPak.burst.Burst2'
     Mesh=LodMesh'UPak.AMAPearl'
     DrawScale=0.500000
     LightEffect=LE_TorchWaver
     LightBrightness=120
}

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Creation time: za 22-4-2006 13:29:23.609 - Created with UnCodeX