| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.Trigger
|
+-- UPak.GameTypeTrigger
| Variables Summary | |
|---|---|
| GameTypeTrigger | |
| class<GameInfo> | GameType[8] |
| Inherited Variables from Engine.Trigger |
|---|
| bInitiallyActive, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Trigger |
|---|
| ETriggerType |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay () | |
| Inherited Functions from Engine.Trigger |
|---|
| CheckTouchList, FindTriggerActor, IsRelevant, PostBeginPlay, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { GameType(0)=Class'UnrealShare.SinglePlayer' GameType(1)=Class'UnrealShare.CoopGame' GameType(2)=Class'UnrealShare.DeathMatchGame' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||