| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- UnrealShare.MonkStatue
|
+-- UnrealShare.NaliStatue
|
+-- UPak.DyingNali
| Functions Summary | ||
|---|---|---|
![]() | BeginState () Dying | |
![]() | PostBeginPlay () | |
![]() | Tick (float DeltaTime) Dying | |
![]() | Timer () | |
| Inherited Functions from UnrealShare.MonkStatue |
|---|
| Bump, HitWall, TakeDamage, Timer |
| States Summary |
|---|
| Dying Source code |
|---|
|
auto state Dying |
| BeginState, Tick |
| Functions Detail |
|---|
BeginState Dying Source code
PostBeginPlay Source code
Tick Dying Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { bPushable=False bStasis=False Physics=PHYS_Rotating bFixedRotationDir=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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