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UPak.CloakMatch

Extends
DeathMatchGame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.DeathMatchGame
               |   
               +-- UPak.CloakMatch

Variables Summary
intBotCount
PawnCloakedPawn
EnemyUpdaterUpdater
CloakMatch
boolbTerranWeaponsOnly
intSuicidePenalty
Inherited Variables from UnrealShare.DeathMatchGame
bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16]
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
function AddDefaultInventory (pawn PlayerPawn)
function AdjustBotEnemy ()
function AdjustHUDS ()
function CloakNewPawn (pawn newCloakedPawn)
function DestroyCloaks ()
function Killed (pawn killer, pawn Other, name damageType)
function PostBeginPlay ()
function TerranWeaponSetup ()
Inherited Functions from UnrealShare.DeathMatchGame
AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn


Variables Detail

BotCount Source code

var int BotCount;

CloakedPawn Source code

var Pawn CloakedPawn;

Updater Source code

var EnemyUpdater Updater;

CloakMatch

bTerranWeaponsOnly Source code

var(CloakMatch) bool bTerranWeaponsOnly;

SuicidePenalty Source code

var(CloakMatch) int SuicidePenalty;


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn )

AdjustBotEnemy Source code

function AdjustBotEnemy ( )

AdjustHUDS Source code

function AdjustHUDS ( )

CloakNewPawn Source code

function CloakNewPawn ( pawn newCloakedPawn )

DestroyCloaks Source code

function DestroyCloaks ( )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

PostBeginPlay Source code

function PostBeginPlay ( )

TerranWeaponSetup Source code

function TerranWeaponSetup ( )


Defaultproperties

defaultproperties
{
     bTerranWeaponsOnly=True
     SuicidePenalty=5
     GameMenuType=Class'UPak.UPakGameOptionsMenu'
     HUDType=Class'UPak.UPakHUD'
     GameName="CloakMatch"
}

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Creation time: za 22-4-2006 13:29:16.187 - Created with UnCodeX