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UnrealShare.BioDrop

Extends
BioGel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.BioGel
         |   
         +-- UnrealShare.BioDrop

Variables Summary
Inherited Variables from UnrealShare.BioGel
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BeginState ()
Flying
function CheckSurface ()
OnSurface
function HitWall (vector HitNormal, actor Wall)
Flying
Inherited Functions from UnrealShare.BioGel
AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, HitWall
OnSurface Source code
state OnSurface
CheckSurface


Functions Detail

BeginState Flying Source code

function BeginState ( )

CheckSurface OnSurface Source code

function CheckSurface ( )

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall )


Defaultproperties

defaultproperties
{
     speed=0.000000
     MaxSpeed=900.000000
     Damage=60.000000
     ImpactSound=None
     RemoteRole=ROLE_DumbProxy
     LifeSpan=140.000000
     CollisionRadius=3.000000
     CollisionHeight=3.000000
     bProjTarget=False
     LightRadius=2
     Buoyancy=0.000000
}

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Creation time: za 22-4-2006 13:29:15.468 - Created with UnCodeX