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UnrealShare.BioDrop


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//=============================================================================
// BioDrop.
//=============================================================================
class BioDrop extends BioGel;

auto state Flying
{
    simulated function HitWall( vector HitNormal, actor Wall )
    {
        SetRotation(rotator(HitNormal));    
        Super.HitWall(HitNormal, Wall);
    }

    function BeginState()
    {
        Velocity = vect(0,0,0);
        LoopAnim('Flying',0.4);
    }
}

state OnSurface
{
    function CheckSurface()
    {
        local float DotProduct;

        DotProduct = SurfaceNormal dot vect(0,0,-1);
        if (DotProduct > -0.5)
            PlayAnim('Slide',0.2);
    }

Begin:
    FinishAnim();
    CheckSurface();
}

defaultproperties
{
     speed=0.000000
     MaxSpeed=900.000000
     Damage=60.000000
     ImpactSound=None
     RemoteRole=ROLE_DumbProxy
     LifeSpan=140.000000
     CollisionRadius=3.000000
     CollisionHeight=3.000000
     bProjTarget=False
     LightRadius=2
     Buoyancy=0.000000
}

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Class file time: za 22-4-2006 13:27:48.000 - Creation time: za 22-4-2006 13:29:26.578 - Created with UnCodeX