|Inherited Variables from UnrealShare.UnrealHUD
|AltTeamColor, ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, TeamColor, TeamName, TranslatorTimer, TranslatorY, VersionMessage
|Inherited Functions from UnrealShare.UnrealHUD
|ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify
simulated function Timer ( )
Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly."
Message2="From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed."
Message3="Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison."
Message4="But, you feel confident that someone will come upon your small vessel... eventually."
Message5="Until then, you drift and hope."
Message6="To Be Continued..."
Creation time: za 22-4-2006 13:29:17.156 - Created with UnCodeX