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UMenu.UMenuWeaponPriorityList

Extends
UWindowListBoxItem

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowList
      |   
      +-- UWindow.UWindowListBoxItem
         |   
         +-- UMenu.UMenuWeaponPriorityList

Variables Summary
boolbFound
namePriorityName
stringWeaponClassName
MeshWeaponMesh
stringWeaponName
TextureWeaponSkin
Inherited Variables from UWindow.UWindowListBoxItem
bSelected, HelpText
Inherited Variables from UWindow.UWindowList
bItemOrderChanged, BranchLeft, BranchRight, bSortSuspended, bSuspendableSort, bTreeSort, CompareCount, CurrentSortItem, InternalCount, Last, Next, ParentNode, Prev, Sentinel

Functions Summary
functionbool ShowThisItem ()
Inherited Functions from UWindow.UWindowList
Append, AppendItem, AppendListCopy, Clear, Compare, ContinueSort, CopyExistingListItem, Count, CountShown, CreateItem, DestroyList, DestroyListItem, DisconnectList, DoAppendItem, FindEntry, GraftLeft, GraftRight, Insert, InsertAfter, InsertBefore, InsertItem, InsertItemAfter, InsertItemBefore, LeftMost, MoveItemSorted, Remove, RightMost, SetupSentinel, ShowThisItem, Sort, Tick, Validate


Variables Detail

bFound Source code

var bool bFound;

PriorityName Source code

var name PriorityName;

WeaponClassName Source code

var string WeaponClassName;

WeaponMesh Source code

var Mesh WeaponMesh;

WeaponName Source code

var string WeaponName;

WeaponSkin Source code

var Texture WeaponSkin;


Functions Detail

ShowThisItem Source code

function bool ShowThisItem ( )


Defaultproperties

defaultproperties
{
}

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Creation time: za 22-4-2006 13:29:23.171 - Created with UnCodeX