Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UWindow.UWindowBase | +-- UWindow.UWindowWindow | +-- UWindow.UWindowClientWindow | +-- UWindow.UWindowDialogClientWindow | +-- UMenu.UMenuDialogClientWindow | +-- UMenu.UMenuWeaponPriorityListArea
Variables Summary | |
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UWindowControlFrame | Frame |
UWindowWindow | PriorityList |
class<UMenuWeaponPriorityListBox> | PriorityListClass |
Inherited Variables from UWindow.UWindowDialogClientWindow |
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DesiredHeight, DesiredWidth, TabLast |
Functions Summary | ||
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![]() | AutoSwitchChange () | |
![]() | BeforePaint (Canvas C, float MouseX, float MouseY) | |
![]() | Created () | |
![]() | Notify (UWindowDialogControl C, byte E) | |
![]() | SaveConfigs () |
Inherited Functions from UMenu.UMenuDialogClientWindow |
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Notify |
Inherited Functions from UWindow.UWindowDialogClientWindow |
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CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { PriorityListClass=Class'UMenu.UMenuWeaponPriorityListBox' } |
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