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class UMenuWeaponPriorityList extends UWindowListBoxItem; var string WeaponClassName; var string WeaponName; var name PriorityName; var bool bFound; var Mesh WeaponMesh; var Texture WeaponSkin; function bool ShowThisItem() { return bFound && (Left(WeaponClassName, 8) ~= "UnrealI." || Left(WeaponClassName, 12) ~= "UnrealShare." || Left(WeaponClassName, 5) ~= "UPak."); //UG } defaultproperties { } |
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