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UMenu.UMenuWeaponPriorityList


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class UMenuWeaponPriorityList extends UWindowListBoxItem;

var string      WeaponClassName;
var string      WeaponName;
var name        PriorityName;
var bool        bFound;
var Mesh        WeaponMesh;
var Texture     WeaponSkin;


function bool ShowThisItem()
{
    return bFound && (Left(WeaponClassName, 8) ~= "UnrealI." || Left(WeaponClassName, 12) ~= "UnrealShare." || Left(WeaponClassName, 5) ~= "UPak."); //UG
}

defaultproperties
{
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:32.781 - Created with UnCodeX