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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.PlayerPawn | +-- UnrealShare.UnrealIPlayer | +-- UDSDemo.CSPlayer
CSHuman
Variables Summary | |
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vector | AdjVelocity |
bool | bCamDebug |
bool | bCanEsc |
bool | bCSCameraMode |
bool | bCSInDebug |
bool | bIsActing |
float | CSAbortSpeed |
CS_Camera | CSCamera |
string | CSDebug1 |
string | CSDebug2 |
string | CSDebug3 |
string | CSDebug4 |
string | CSDebug5 |
string | CSDebug6 |
int | CSDebugCnt |
string | CSLastAction |
CS_SpikeTape | CSMoveTarget |
CS_ShotList | CSShotList |
int | oldhudMode |
Inherited Variables from UnrealShare.UnrealIPlayer |
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breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType |
Functions Summary | ||
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![]() | string | AdjustPlayer () |
![]() | AltFire (optional float F) | |
![]() | AnimEnd () LadderClimbing | |
![]() | AnimEnd () PlayerActing | |
![]() | BeginState () LadderClimbing | |
![]() | BeginState () PlayerActing | |
![]() | CamAdj (int p, int r, int y) | |
![]() | CamMove (int x, int y, int z) | |
![]() | CS_AddDebug (string msg) | |
![]() | DebugCS () | |
![]() | EndState () PlayerActing | |
![]() | FeignDeath () PlayerActing | |
![]() | Fire (optional float F) | |
![]() | Freeze (bool value) | |
![]() | GotoCamera (name CName) | |
![]() | Landed (vector HitNormal) PlayerActing | |
![]() | ListCameras () | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) | |
![]() | PlayerMove (float DeltaTime) LadderClimbing | |
![]() | PlayerMove (float DeltaTime) PlayerActing | |
![]() | PlayerMove (float DeltaTime) PlayerWalking | |
![]() | PlayerTick (float DeltaTime) LadderClimbing | |
![]() | PlayerTick (float DeltaTime) PlayerActing | |
![]() | POVFirstPerson () | |
![]() | POVGotoLocation (CS_Camera Camera) | |
![]() | POVThirdPerson (bool letterboxed) | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) LadderClimbing | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot) PlayerActing | |
![]() | ResetScriptedMove () | |
![]() | ResetView () | |
![]() | ScriptedMove (vector NewVelocity) | |
![]() | ShowMenu () | |
![]() | ZoneChange (ZoneInfo NewZone) PlayerActing |
Inherited Functions from UnrealShare.UnrealIPlayer |
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ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon |
States Summary |
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LadderClimbing Source code |
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state LadderClimbing |
AnimEnd, BeginState, PlayerMove, PlayerTick, ProcessMove |
PlayerActing Source code |
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state PlayerActing |
AnimEnd, BeginState, EndState, FeignDeath, Landed, PlayerMove, PlayerTick, ProcessMove, ZoneChange |
PlayerWalking Source code |
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state PlayerWalking |
PlayerMove |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
|
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