- Extends
- CSPlayer
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
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+-- UnrealShare.UnrealIPlayer
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+-- UDSDemo.CSPlayer
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+-- UDSDemo.CSHuman
Direct Known Subclasses:
CSFemale, CSMale
Inherited Variables from UDSDemo.CSPlayer |
AdjVelocity, bCamDebug, bCanEsc, bCSCameraMode, bCSInDebug, bIsActing, CSAbortSpeed, CSCamera, CSDebug1, CSDebug2, CSDebug3, CSDebug4, CSDebug5, CSDebug6, CSDebugCnt, CSLastAction, CSMoveTarget, CSShotList, oldhudMode |
Inherited Variables from UnrealShare.UnrealIPlayer |
breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType |
Inherited Functions from UDSDemo.CSPlayer |
AdjustPlayer, AltFire, AnimEnd, BeginState, CamAdj, CamMove, CS_AddDebug, DebugCS, EndState, FeignDeath, Fire, Freeze, GotoCamera, Landed, ListCameras, PlayerCalcView, PlayerMove, PlayerTick, POVFirstPerson, POVGotoLocation, POVThirdPerson, ProcessMove, ResetScriptedMove, ResetView, ScriptedMove, ShowMenu, ZoneChange |
Inherited Functions from UnrealShare.UnrealIPlayer |
ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon |
function PlayCrawling ( )
function PlayDuck ( )
function PlayFeignDeath ( )
function PlayFiring ( )
function PlayGutHit ( float tweentime )
function PlayHeadHit ( float tweentime )
function PlayInAir ( )
function PlayLanded ( float impactVel )
function PlayLeftHit ( float tweentime )
function PlayRightHit ( float tweentime )
function PlayRising ( )
function PlayRunning ( )
function PlaySwimming ( )
function PlayTurning ( )
function PlayWaiting ( )
function PlayWalking ( )
function PlayWeaponSwitch (
Weapon NewWeapon )
function TweenToRunning ( float tweentime )
function TweenToSwimming ( float tweentime )
function TweenToWaiting ( float tweentime )
function TweenToWalking ( float tweentime )
defaultproperties
{
Footstep1=Sound'UnrealShare.Female.stwalk1'
Footstep2=Sound'UnrealShare.Female.stwalk2'
Footstep3=Sound'UnrealShare.Female.stwalk3'
bIsHuman=True
BaseEyeHeight=23.000000
CollisionRadius=17.000000
CollisionHeight=39.000000
Buoyancy=99.000000
}
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Creation time: za 22-4-2006 13:29:16.437 - Created with
UnCodeX