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UDSDemo.CS_PlayerMoveTo

Extends
CutSeq

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- UDSDemo.CutSeq
         |   
         +-- UDSDemo.CS_PlayerMoveTo

Variables Summary
CSPlayerMyPlayer
CS_SpikeTapeMySpike
CS_PlayerMoveTo
boolbIgnorePitchNRoll
vectorNewVelocity

Functions Summary
function SetPlayerRotation ()
TrackPlayer
function Trigger (actor Other, pawn EventInstigator)
Inherited Functions from UDSDemo.CutSeq
CSLog, CSTrackAction

States Summary
TrackPlayer Source code
state TrackPlayer
SetPlayerRotation


Variables Detail

MyPlayer Source code

var CSPlayer MyPlayer;

MySpike Source code

var CS_SpikeTape MySpike;

CS_PlayerMoveTo

bIgnorePitchNRoll Source code

var(CS_PlayerMoveTo) bool bIgnorePitchNRoll;

NewVelocity Source code

var(CS_PlayerMoveTo) vector NewVelocity;


Functions Detail

SetPlayerRotation TrackPlayer Source code

function SetPlayerRotation ( )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
}

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Creation time: za 22-4-2006 13:29:16.671 - Created with UnCodeX