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//============================================================================= // BalefireSegSm. //============================================================================= class TracerSegSm expands TracerSeg; #exec MESH IMPORT MESH=TR100 ANIVFILE=MODELS\TRACER\TR100_a.3d DATAFILE=MODELS\TRACER\TR100_d.3d X=0 Y=0 Z=0 #forceexec MESH ORIGIN MESH=TR100 X=-159 Y=0 Z=6 #exec MESH SEQUENCE MESH=TR100 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TR100 SEQ=TR100 STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTR1001 FILE=MODELS\TRACER\Tracer2.PCX GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=JTR1002 FILE=MODELS\TRACER\Tracer2.PCX GROUP=Skins FLAGS=2 #exec MESHMAP NEW MESHMAP=TR100 MESH=TR100 #exec MESHMAP SCALE MESHMAP=TR100 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=TR100 NUM=0 TEXTURE=JTR1001 defaultproperties { FadeTime=0.100000 FadeInterval=0.100000 LifeSpan=0.090000 DrawType=DT_Mesh Style=STY_Translucent Texture=None Mesh=LodMesh'UPak.TR100' DrawScale=2.000000 Fatness=90 bUnlit=True CollisionRadius=63.849998 bCollideWorld=False } |
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