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//============================================================================= // BalefireSegSuper. //============================================================================= class TracerSegSuper expands TracerSeg; #exec MESH IMPORT MESH=TR010 ANIVFILE=MODELS\TRACER\TR010_a.3d DATAFILE=MODELS\TRACER\TR010_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TR010 X=-303 Y=0 Z=0 #exec MESH SEQUENCE MESH=TR010 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TR010 SEQ=TR010 STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTR0101 FILE=MODELS\TRACER\Tracer2.PCX GROUP=Skins FLAGS=2 #exec MESHMAP NEW MESHMAP=TR010 MESH=TR010 #exec MESHMAP SCALE MESHMAP=TR010 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=TR010 NUM=0 TEXTURE=JTR0101 defaultproperties { SegmentType=Class'UPak.TracerSegLg' DrawType=DT_Mesh Style=STY_Translucent Texture=None Mesh=LodMesh'UPak.TR100' DrawScale=16.000000 bUnlit=True CollisionRadius=512.000000 bCollideWorld=False } |
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