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//============================================================================= // MultiWeapWarning. //============================================================================= class MultiWeapWarning expands Keypoint; function Trigger( actor Other, Pawn EventInstigator ) { if( EventInstigator.IsA( 'PlayerPawn' ) ) { if( PlayerPawn( EventInstigator ).myHUD.IsA( 'UPakHUD' ) ) { UPakHUD( PlayerPawn( EventInstigator ).myHUD ).DisplayHint(); } } } defaultproperties { } |
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