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//============================================================================= // MeltedPuddle. //============================================================================= class MeltedPuddle expands Decoration; function PostBeginPlay() { LoopAnim( 'Flat' ); } defaultproperties { bStatic=False bStasis=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'UnrealI.MiniBlob' DrawScale=0.100000 ScaleGlow=0.100000 bMeshEnviroMap=True CollisionRadius=0.100000 CollisionHeight=0.100000 bCollideWorld=True } |
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