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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CS_ZoomFOV ] // // Zooms the FOV in and out. // //============================================================================= class CS_ZoomFOV expands CutSeq; var() float TargetFOV; // What final FOV to stop at var() float FOVIncrement; // How much to change the FOV by at a time var() float IncrementTime; // How long between each increment var float CurFOV; var CSPlayer player; function Trigger(actor Other, pawn EventInstigator) { local CSPlayer p; CsLog("Triggered."); foreach AllActors(class'CSPlayer', p) { player = p; } CurFOV = player.DesiredFOV; if ( TargetFOV < CurFOV ) FOVIncrement = - FOVIncrement; GotoState('Zooming'); } state Zooming { function Timer() { if (((FOVIncrement > 0) && (CurFOV >= TargetFOV)) || ((FOVIncrement < 0) && (CurFOV <= TargetFOV))) { Disable('Timer'); GotoState(''); return; } CurFOV += FOVIncrement; player.SetDesiredFOV(CurFOV); } Begin: SetTimer(IncrementTime, True); } defaultproperties { TargetFOV=90.000000 FOVIncrement=1.000000 IncrementTime=0.075000 } |
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