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UDSDemo.CutSeq


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//=============================================================================
// The Unreal Director's Suite                  Release version: Jan 7th, 1999
//=============================================================================
//
// [ CutSeq ]
//
// This class has little use except to make the code a little neater.  I've 
// moved all debug tracking code to here to simply error/status messages 
//
//=============================================================================

class CutSeq expands Triggers;

// Import all of the Icons

#forceexec Texture Import File=Textures\cs_fov.pcx Name=CS_FOV Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_pawn.pcx NAME=CS_PAWN Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_player.pcx NAME=CSPLAYER Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_action.pcx NAME=CSACTION Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_shotlist.pcx NAME=CSSHOTLIST Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_trigger.pcx NAME=CSTRIGGER Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_wrap.pcx NAME=CSWRAP Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_camera.pcx NAME=CSCAMERA Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_adjust.pcx NAME=CSADJUST Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_event.pcx NAME=CSEVENT Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_patrol.pcx NAME=CSPATROL Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_flag.pcx NAME=CSFLAG Group=UDS Mips=Off Flags=2
#forceexec Texture Import File=Textures\cs_text.pcx NAME=CSTEXT Group=UDS Mips=Off Flags=2


function CSTrackAction(coerce string action)
{
    local CSPlayer P;

    foreach AllActors(class 'CSPlayer',p)
    {
        P.CSLastAction = action;
    }
}

function CSLog(coerce string msg)
{

    local CSPlayer P;

    // Write it out to the Log

    Log("[C/S Engine]: "$msg);
    
    foreach AllActors(class 'CSPlayer',p)
    {
        P.CS_AddDebug(msg);
    }

}

defaultproperties
{
     Texture=None
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:27.578 - Created with UnCodeX