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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CutSeq ] // // This class has little use except to make the code a little neater. I've // moved all debug tracking code to here to simply error/status messages // //============================================================================= class CutSeq expands Triggers; // Import all of the Icons #forceexec Texture Import File=Textures\cs_fov.pcx Name=CS_FOV Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_pawn.pcx NAME=CS_PAWN Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_player.pcx NAME=CSPLAYER Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_action.pcx NAME=CSACTION Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_shotlist.pcx NAME=CSSHOTLIST Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_trigger.pcx NAME=CSTRIGGER Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_wrap.pcx NAME=CSWRAP Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_camera.pcx NAME=CSCAMERA Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_adjust.pcx NAME=CSADJUST Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_event.pcx NAME=CSEVENT Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_patrol.pcx NAME=CSPATROL Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_flag.pcx NAME=CSFLAG Group=UDS Mips=Off Flags=2 #forceexec Texture Import File=Textures\cs_text.pcx NAME=CSTEXT Group=UDS Mips=Off Flags=2 function CSTrackAction(coerce string action) { local CSPlayer P; foreach AllActors(class 'CSPlayer',p) { P.CSLastAction = action; } } function CSLog(coerce string msg) { local CSPlayer P; // Write it out to the Log Log("[C/S Engine]: "$msg); foreach AllActors(class 'CSPlayer',p) { P.CS_AddDebug(msg); } } defaultproperties { Texture=None } |
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