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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CS_PlayerResetMove ] // // This actor will stop a player from moving. //============================================================================= class CS_PlayerResetMove expands CutSeq; function Trigger(actor Other, pawn EventInstigator) { CSTrackAction("CS_PlayerResetMove"); CSPlayer(EventInstigator).ResetScriptedMove(); } defaultproperties { } |
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