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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CS_PlayerLookAt ] // // Turns a player towards a spike tape. // //============================================================================= class CS_PlayerLookAt expands CutSeq; var() name NewLocation; var() bool bIgnorePitchNRoll; function Trigger(actor Other, pawn EventInstigator) { local rotator NewRotation; local CS_SpikeTape ST; CSTrackAction("CS_PlayerLookAt"); // Have the player Turn Towards the Spike Tape foreach AllActors(class 'CS_SpikeTape',ST,Event) { NewRotation = rotator(ST.Location - CSPlayer(EventInstigator).Location); if (bIgnorePitchNRoll) { NewRotation.Pitch = CSPlayer(EventInstigator).Rotation.Pitch; NewRotation.Roll = CSPlayer(EventInstigator).Rotation.Roll; } CSLog("Turning "$EventInstigator$"Towards "$St); } CSPlayer(EventInstigator).SetRotation(NewRotation); } defaultproperties { } |
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