UWindow.UWindowRootWindow
- Extends
- UWindowWindow
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowRootWindow
Direct Known Subclasses:
UBrowserRootWindow, UMenuRootWindow
Inherited Contants from UWindow.UWindowWindow |
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_HelpChanged, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick, DE_WheelDownPressed, DE_WheelUpPressed |
Inherited Variables from UWindow.UWindowWindow |
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bHandleStoreage, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth |
Functions Summary |
| | AddHotkeyWindow (UWindowWindow W))
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| | BeginPlay ()))
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| | CancelCapture ()))
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| | CaptureMouse (optional UWindowWindow W))
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| | ChangeLookAndFeel (string NewLookAndFeel))
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| bool | CheckCaptureMouseDown ()))
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| bool | CheckCaptureMouseUp ()))
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| | CheckUWindowActivation ()))
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| | CloseActiveWindow ()))
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| | CopyText (string Text ))
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| | Created ()))
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| | DoQuitGame ()))
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| | DrawMouse (Canvas C))
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| | DrawMouseDebug (Canvas C ))
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| UWindowLookAndFeel | GetLookAndFeel (String LFClassName))
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| Texture | GetLookAndFeelTexture ()))
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| string | GetNameOfObj (Object Other ))
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| | HideWindow ()))
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| bool | HotKeyDown (int Key, float X, float Y))
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| bool | HotKeyUp (int Key, float X, float Y))
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| bool | IsActive ()))
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| | MoveMouse (float X, float Y))
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| string | PasteText ()))
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| | QuitGame ()))
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| | RemoveHotkeyWindow (UWindowWindow W))
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| | Resized ()))
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| | SetMousePos (float X, float Y))
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| | SetScale (float NewScale))
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| | SetupFonts ()))
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| | Tick (float Delta))
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| | WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key))
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Inherited Functions from UWindow.UWindowWindow |
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, CancelAcceptsFocus, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, EscClose, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetEntryLevel, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HasActiveWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyType, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageBox, MessageBoxDone, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, NotifyAfterLevelChange, NotifyBeforeLevelChange, NotifyQuitUnreal, NotifyWindowRemoved, OverrideMessage, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, RClick, RDoubleClick, RemoveAmpersand, ReplaceText, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetCursor, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, StripCRLF, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText |
var bool bAllowConsole;
var bool bDisplayDebugMouse;
var float BeginMousePos[2];
var bool bIgnoreHidesNow;
var bool bModifyPageNow;
var bool bModifyPageScale;
var bool bMouseCapture;
var byte bOSStatus;
var bool bQuickKeyEnable;
var bool bRequestQuit;
var string ClipBoardStr;
var Font Fonts[10];
var config float GUIScale;
var config string LookAndFeelClass;
var float MouseX;
var float MouseY;
var float OldMouseX;
var float OldMouseY;
var float QuitTime;
var float RealHeight;
var float RealWidth;
function BeginPlay ( ) )
function CancelCapture ( ) )
function ChangeLookAndFeel ( string NewLookAndFeel) )
function bool CheckCaptureMouseDown ( ) )
function bool CheckCaptureMouseUp ( ) )
CheckUWindowActivation Source code
function CheckUWindowActivation ( ) )
function CloseActiveWindow ( ) )
function CopyText ( string Text ) )
function Created ( ) )
function DoQuitGame ( ) )
function DrawMouse (
Canvas C) )
function DrawMouseDebug (
Canvas C ) )
function Texture GetLookAndFeelTexture ( ) )
final
function string GetNameOfObj (
Object Other ) )
function HideWindow ( ) )
function bool HotKeyDown ( int Key, float X, float Y) )
function bool HotKeyUp ( int Key, float X, float Y) )
function bool IsActive ( ) )
function MoveMouse ( float X, float Y) )
function string PasteText ( ) )
function QuitGame ( ) )
function Resized ( ) )
function SetMousePos ( float X, float Y) )
function SetScale ( float NewScale) )
function SetupFonts ( ) )
function Tick ( float Delta) )
defaultproperties
{
GUIScale=1.000000
bAllowConsole=True
}
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Creation time: zo 11-11-2012 21:14:16.178 - Created with
UnCodeX