| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UPak.SpaceMarineCarcass
|
+-- UPak.SMGib1
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Functions Summary |
|---|
| Inherited Functions from UPak.SpaceMarineCarcass |
|---|
| ForceMeshToExist, Initfor |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Defaultproperties |
|---|
defaultproperties
{
bodyparts(1)=LodMesh'UnrealShare.CowBody1'
bodyparts(2)=LodMesh'UnrealShare.CowBody2'
bodyparts(3)=LodMesh'UnrealShare.CowBody2'
bodyparts(4)=LodMesh'UnrealShare.LiverM'
bodyparts(5)=LodMesh'UnrealShare.LiverM'
flies=4
AnimSequence="Dead"
Mesh=LodMesh'UPak.SMGib1'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||