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UPak.SMGib1

Extends
SpaceMarineCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UPak.SpaceMarineCarcass
               |   
               +-- UPak.SMGib1

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
Inherited Functions from UPak.SpaceMarineCarcass
ForceMeshToExist, Initfor
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer


Defaultproperties

defaultproperties
{
				bodyparts(1)=LodMesh'UnrealShare.CowBody1'
				bodyparts(2)=LodMesh'UnrealShare.CowBody2'
				bodyparts(3)=LodMesh'UnrealShare.CowBody2'
				bodyparts(4)=LodMesh'UnrealShare.LiverM'
				bodyparts(5)=LodMesh'UnrealShare.LiverM'
				flies=4
				AnimSequence="Dead"
				Mesh=LodMesh'UPak.SMGib1'
}

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Creation time: zo 11-11-2012 21:14:12.631 - Created with UnCodeX