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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Engine.Trigger | +-- UPak.SkyboxTrigger
Variables Summary | |
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byte | SkyLinkUpd |
Inherited Variables from Engine.Trigger |
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BACKUP_InitActive, bInitiallyActive, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType |
Enumerations Summary |
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Inherited Enumerations from Engine.Trigger |
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ETriggerType |
Functions Summary | ||
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RelinkSkybox ())) | ||
Tick (float Delta )) | ||
Touch (actor Other )) | ||
UnTouch (actor Other) |
Inherited Functions from Engine.Trigger |
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CheckTouchList, FindTriggerActor, IsRelevant, PostBeginPlay, Reset, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
bNoDelete=True
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
bCarriedItem=True
CollisionRadius=80.000000
}
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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