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UPak.MarineBox

Extends
SteelBox

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.SteelBox
         |   
         +-- UPak.MarineBox

Variables Summary
boolbChainedExplosion
boolbDestroy
class<Inventory>ContentArray[3]
MarineBox
intHealth
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
function Destroyed ()))
function PostBeginPlay ()))
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
active
Inherited Functions from UnrealShare.SteelBox
TakeDamage
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
active Source code
auto state active
TakeDamage


Variables Detail

bChainedExplosion Source code

var bool bChainedExplosion;

bDestroy Source code

var bool bDestroy;

ContentArray[3] Source code

var class<Inventory> ContentArray[3];

MarineBox

Health Source code

var(MarineBox) int Health;


Functions Detail

Destroyed Source code

function Destroyed ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

TakeDamage active Source code

function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )


Defaultproperties

defaultproperties
{
				Health=30
				Mesh=LodMesh'UPak.dropbox'
				CollisionRadius=51.000000
				CollisionHeight=50.000000
}

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Creation time: zo 11-11-2012 21:14:10.959 - Created with UnCodeX