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UPak.GameTypeTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- UPak.GameTypeTrigger

Variables Summary
GameTypeTrigger
class<GameInfo>GameType[8]
Inherited Variables from Engine.Trigger
BACKUP_InitActive, bInitiallyActive, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
function PreBeginPlay ()))
Inherited Functions from Engine.Trigger
CheckTouchList, FindTriggerActor, IsRelevant, PostBeginPlay, Reset, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch


Variables Detail

GameTypeTrigger

GameType[8] Source code

var(GameTypeTrigger) class<GameInfo> GameType[8];


Functions Detail

PreBeginPlay Source code

function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				GameType(0)=Class'UnrealShare.SinglePlayer'
				GameType(1)=Class'UnrealShare.CoopGame'
				GameType(2)=Class'UnrealShare.DeathMatchGame'
}

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Creation time: zo 11-11-2012 21:14:10.053 - Created with UnCodeX