Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealShare.MonkStatue | +-- UnrealShare.NaliStatue | +-- UPak.DyingNali
Functions Summary | ||
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BeginState ())) Dying | ||
PostBeginPlay ())) | ||
Tick (float DeltaTime )) Dying | ||
Timer ())) |
Inherited Functions from UnrealShare.MonkStatue |
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Bump, HitWall, TakeDamage, Timer |
States Summary |
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Dying Source code |
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auto state Dying |
BeginState, Tick |
Functions Detail |
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Defaultproperties |
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defaultproperties { bPushable=False bStasis=False Physics=PHYS_Rotating bFixedRotationDir=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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