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UnrealShare.UTranslocator

Extends
Weapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UnrealShare.UTranslocator

Variables Summary
floatBotPausingTime
vectorBotTransJumpTarget
vectorBotTransTarget
WeaponLastUsedWeapon
UTranslocatorTargetMyTarget
Inherited Variables from Engine.Weapon
AdjustedAim, AimError, AIRating, AltDamageType, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, Attachment, bAltInstantHit, bAltWarnTarget, bCanThrow, bChangeWeapon, bDrawMuzzleFlash, bHideWeapon, bInstantHit, bLockedOn, bMeleeWeapon, bMuzzleFlash, bOwnsCrosshair, bPointing, bRapidFire, bRecommendSplashDamage, bSetFlashTime, bSplashDamage, bTossedOut, bWarnTarget, bWeaponStay, bWeaponUp, CockingSound, DeathMessage, FireOffset, FireSound, FiringSpeed, FlareOffset, FlashC, FlashLength, FlashO, FlashS, FlashTime, FlashY, MaxTargetRange, MessageNoAmmo, MFTexture, Misc1Sound, Misc2Sound, Misc3Sound, MuzzleFlare, MuzzleScale, MyDamageType, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert, ThirdPersonAttachment
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function AltFire (float Value ))
function AltFire (float F))
AltFiring
function AltFire (float F))
NormalFire
function AnimEnd ()))
Idle
functionfloat CalcRequiredZHeight (float DestZ, float StartZ, float GravZ ))
function Destroyed ()))
function DropFrom (vector StartLocation))
function Fire (float Value ))
function Fire (float F))
AltFiring
function Fire (float F))
NormalFire
functionbool IsTeamMate (Pawn TargetPawn ))
function PlayIdleAnim ()))
function PlaySelect ()))
functionProjectile ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn))
function RaiseUp (Weapon OldWeapon))
functionfloat RateSelf (out int bUseAltMode ))
functionfloat RateSelf (out int bUseAltMode ))
BotTranslocate
function SelectTranslocator ()))
function setHand (float Hand))
functionfloat SuggestAttackStyle ()))
functionfloat SuggestDefenseStyle ()))
functionvector SuggestFallVelocity (vector Start, vector Dest, float gravZ, float MaxXYSpeed, float ZSpeed, out float JumpTime ))
function TargetDestroyed ()))
function Teleport ()))
function Tick (float Delta ))
BotTranslocate
function Timer ()))
Idle
function Toss ()))
function TranslocateTo (vector TargetPos, vector JumpEndSpot ))
function TranslocateTo (vector TargetPos, vector JumpEndSpot ))
BotTranslocate
function TryToSwitchToOld ()))
functionbool TryToTeleport (vector Dest ))
function TweenDown ()))
Inherited Functions from Engine.Weapon
AltFire, AnimEnd, BecomePickup, BeginState, BotDesireability, BringUp, CheckVisibility, Destroyed, DropFrom, Finish, Fire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, PostRender, PreRender, ProcessTraceHit, ProjectileFire, PutDown, RaiseUp, RateSelf, RecommendWeapon, RenderOverlays, setHand, SetSwitchPriority, SetWeaponStay, SpawnCopy, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, WeaponChange, WeaponSet
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
AltFiring Source code
state AltFiring
AltFire, Fire
BotTranslocate Source code
state BotTranslocate
RateSelf, Tick, TranslocateTo
Idle Source code
state Idle
AnimEnd, Timer
NormalFire Source code
state NormalFire
AltFire, Fire


Variables Detail

BotPausingTime Source code

var float BotPausingTime;

BotTransJumpTarget Source code

var vector BotTransJumpTarget;

BotTransTarget Source code

var vector BotTransTarget;

LastUsedWeapon Source code

var Weapon LastUsedWeapon;

MyTarget Source code

var UTranslocatorTarget MyTarget;


Functions Detail

AltFire Source code

function AltFire ( float Value ) )

AltFire AltFiring Source code

function AltFire ( float F) )

AltFire NormalFire Source code

function AltFire ( float F) )

AnimEnd Idle Source code

function AnimEnd ( ) )

CalcRequiredZHeight Source code

final function float CalcRequiredZHeight ( float DestZ, float StartZ, float GravZ ) )

Destroyed Source code

function Destroyed ( ) )

DropFrom Source code

function DropFrom ( vector StartLocation) )

Fire Source code

function Fire ( float Value ) )

Fire AltFiring Source code

function Fire ( float F) )

Fire NormalFire Source code

function Fire ( float F) )

IsTeamMate Source code

function bool IsTeamMate ( Pawn TargetPawn ) )

PlayIdleAnim Source code

function PlayIdleAnim ( ) )

PlaySelect Source code

function PlaySelect ( ) )

ProjectileFire Source code

function Projectile ProjectileFire ( class<projectile> ProjClass, float ProjSpeed, bool bWarn) )

RaiseUp Source code

function RaiseUp ( Weapon OldWeapon) )

RateSelf Source code

function float RateSelf ( out int bUseAltMode ) )

RateSelf BotTranslocate Source code

function float RateSelf ( out int bUseAltMode ) )

SelectTranslocator Source code

exec function SelectTranslocator ( ) )

setHand Source code

function setHand ( float Hand) )

SuggestAttackStyle Source code

function float SuggestAttackStyle ( ) )

SuggestDefenseStyle Source code

function float SuggestDefenseStyle ( ) )

SuggestFallVelocity Source code

final function vector SuggestFallVelocity ( vector Start, vector Dest, float gravZ, float MaxXYSpeed, float ZSpeed, out float JumpTime ) )

TargetDestroyed Source code

function TargetDestroyed ( ) )

Teleport Source code

function Teleport ( ) )

Tick BotTranslocate Source code

function Tick ( float Delta ) )

Timer Idle Source code

function Timer ( ) )

Toss Source code

function Toss ( ) )

TranslocateTo Source code

function TranslocateTo ( vector TargetPos, vector JumpEndSpot ) )

TranslocateTo BotTranslocate Source code

function TranslocateTo ( vector TargetPos, vector JumpEndSpot ) )

TryToSwitchToOld Source code

function TryToSwitchToOld ( ) )

TryToTeleport Source code

function bool TryToTeleport ( vector Dest ) )

TweenDown Source code

function TweenDown ( ) )


Defaultproperties

defaultproperties
{
				AmmoName=Class'UnrealShare.TeleAmmo'
				PickupAmmoCount=1
				bCanThrow=False
				ProjectileClass=Class'UnrealShare.UTranslocatorTarget'
				Misc3Sound=Sound'UnrealShare.Translocator.ReturnTarget'
				DeathMessage="%o was telefragged by %k."
				AutoSwitchPriority=0
				InventoryGroup=10
				PickupMessage="You got the Translocator Source Module"
				ItemName="Translocator"
				ItemArticle="the"
				PlayerViewOffset=(X=3.000000,Y=-2.400000,Z=-2.400000)
				PlayerViewMesh=LodMesh'UnrealShare.TeleHand'
				PickupViewMesh=Mesh'UnrealShare.TeleportProj'
				ThirdPersonMesh=Mesh'UnrealShare.TeleportProj'
				PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
				Mesh=Mesh'UnrealShare.TeleportProj'
				bNoSmooth=False
}

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Creation time: zo 11-11-2012 21:14:15.756 - Created with UnCodeX