Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealShare.UIFlora | +-- UnrealShare.UITree
UITree1, UITree10, UITree11, UITree12, UITree2, UITree3, UITree4, UITree5, UITree6, UITree7, UITree8, UITree9
Variables Summary |
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Inherited Variables from UnrealShare.UIFlora |
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bBushSound, RP, SSound1, SSound2, SSound3, SSoundVolume |
Inherited Variables from Engine.Decoration |
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bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow |
Functions Summary |
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Inherited Functions from UnrealShare.UIFlora |
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Landed, Touch |
Inherited Functions from Engine.Decoration |
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BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
Defaultproperties |
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defaultproperties { Mesh=LodMesh'UnrealShare.Tree1M' CollisionRadius=25.000000 CollisionHeight=160.000000 bBlockActors=True bBlockPlayers=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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