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UnrealShare.UITree

Extends
UIFlora

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.UIFlora
         |   
         +-- UnrealShare.UITree

Direct Known Subclasses:

UITree1, UITree10, UITree11, UITree12, UITree2, UITree3, UITree4, UITree5, UITree6, UITree7, UITree8, UITree9

Variables Summary
Inherited Variables from UnrealShare.UIFlora
bBushSound, RP, SSound1, SSound2, SSound3, SSoundVolume
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
Inherited Functions from UnrealShare.UIFlora
Landed, Touch
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
				Mesh=LodMesh'UnrealShare.Tree1M'
				CollisionRadius=25.000000
				CollisionHeight=160.000000
				bBlockActors=True
				bBlockPlayers=True
}

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Creation time: zo 11-11-2012 21:14:14.256 - Created with UnCodeX