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UnrealShare.UIProjector

Extends
UIFX
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIProjector

Direct Known Subclasses:

UIDynamicProjector, UIProjectorSample

Constants Summary
Inherited Contants from Engine.Actor
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit

Variables Summary
boolbAttached
boolbProjectorEnabled
UIProjectorDecalProjectorDecal
Advanced
boolbLogWarnings
UIProjector
boolbNoRotation
boolbStaticProjector
boolbTraceActor
intProjectableSurfaces
floatProjectionDistance
vectorProjectionOffset
floatProjectorRefreshTime
ERenderStyleProjectorRenderStyle
rotatorProjectorRotationModifier
textureProjectorTexture
actorTracedActor
UIProjector_Flicker
floatActiveTime
boolbOn
boolbRandom
floatInActiveTime
floatRandomModifier
UIProjector_Rotator
boolbApplyHitNormal
boolbReplaceOldRotation
boolbUpdatePitch
boolbUpdateRoll
boolbUpdateYaw
boolTraceRotation
UIProjector_Size
boolbDistanceSizing
boolbRandomScale
floatMaxSize
floatMinSize
floatProjectorScale
floatProjectorScaleModifier
floatRandomScaleMax
floatRandomScaleMin
ESizeTypeSizeType
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
ESizeType
ST_Normal, ST_Grow, ST_Shrink
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
MultiTimerType, PointRegion

Functions Summary
function BeginPlay ()))
functionint GetSizeType ()))
function OnCall ()))
function OnEnd ()))
function OnRecall ()))
function OnStart (optional bool bUseOld))
function Timer ()))
Flicker
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange

States Summary
ContinousUpdate Source code
simulated state ContinousUpdate
Flicker Source code
simulated state Flicker
Timer
StaticProjector Source code
simulated state StaticProjector


Variables Detail

bAttached Source code

var bool bAttached;

bProjectorEnabled Source code

var globalconfig bool bProjectorEnabled;

ProjectorDecal Source code

var UIProjectorDecal ProjectorDecal;

Advanced

bLogWarnings Source code

var(Advanced) bool bLogWarnings;

UIProjector

bNoRotation Source code

var(UIProjector) bool bNoRotation;

bStaticProjector Source code

var(UIProjector) bool bStaticProjector;

bTraceActor Source code

var(UIProjector) bool bTraceActor;

ProjectableSurfaces Source code

var(UIProjector) int ProjectableSurfaces;

ProjectionDistance Source code

var(UIProjector) float ProjectionDistance;

ProjectionOffset Source code

var(UIProjector) vector ProjectionOffset;

ProjectorRefreshTime Source code

var(UIProjector) float ProjectorRefreshTime;

ProjectorRenderStyle Source code

var(UIProjector) ERenderStyle ProjectorRenderStyle;

ProjectorRotationModifier Source code

var(UIProjector) rotator ProjectorRotationModifier;

ProjectorTexture Source code

var(UIProjector) texture ProjectorTexture;

TracedActor Source code

var(UIProjector) actor TracedActor;

UIProjector_Flicker

ActiveTime Source code

var(UIProjector_Flicker) float ActiveTime;

bOn Source code

var(UIProjector_Flicker) bool bOn;

bRandom Source code

var(UIProjector_Flicker) bool bRandom;

InActiveTime Source code

var(UIProjector_Flicker) float InActiveTime;

RandomModifier Source code

var(UIProjector_Flicker) float RandomModifier;

UIProjector_Rotator

bApplyHitNormal Source code

var(UIProjector_Rotator) bool bApplyHitNormal;

bReplaceOldRotation Source code

var(UIProjector_Rotator) bool bReplaceOldRotation;

bUpdatePitch Source code

var(UIProjector_Rotator) bool bUpdatePitch;

bUpdateRoll Source code

var(UIProjector_Rotator) bool bUpdateRoll;

bUpdateYaw Source code

var(UIProjector_Rotator) bool bUpdateYaw;

TraceRotation Source code

var(UIProjector_Rotator) bool TraceRotation;

UIProjector_Size

bDistanceSizing Source code

var(UIProjector_Size) bool bDistanceSizing;

bRandomScale Source code

var(UIProjector_Size) bool bRandomScale;

MaxSize Source code

var(UIProjector_Size) float MaxSize;

MinSize Source code

var(UIProjector_Size) float MinSize;

ProjectorScale Source code

var(UIProjector_Size) float ProjectorScale;

ProjectorScaleModifier Source code

var(UIProjector_Size) float ProjectorScaleModifier;

RandomScaleMax Source code

var(UIProjector_Size) float RandomScaleMax;

RandomScaleMin Source code

var(UIProjector_Size) float RandomScaleMin;

SizeType Source code

var(UIProjector_Size) ESizeType SizeType;


Enumerations Detail

ESizeType Source code

enum ESizeType
{
ST_Normal, ST_Grow, ST_Shrink
};


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( ) )

GetSizeType Source code

simulated function int GetSizeType ( ) )

OnCall Source code

simulated function OnCall ( ) )

OnEnd Source code

simulated function OnEnd ( ) )

OnRecall Source code

simulated function OnRecall ( ) )

OnStart Source code

simulated function OnStart ( optional bool bUseOld) )

Timer Flicker Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
				SizeType=ST_Grow
				ProjectorScale=1.000000
				ProjectorScaleModifier=0.000005
				MinSize=0.200000
				MaxSize=4.000000
				ProjectorRenderStyle=STY_Modulated
				ProjectorRefreshTime=0.100000
				ProjectionDistance=1024.000000
				ProjectableSurfaces=8
				bReplaceOldRotation=True
				bApplyHitNormal=True
				ActiveTime=0.050000
				InActiveTime=0.030000
				bRandom=True
				RandomModifier=0.600000
				bOn=True
				bProjectorEnabled=True
				bHidden=True
				bNoDelete=True
				RemoteRole=ROLE_SimulatedProxy
				InitialState="ContinousUpdate"
				bDirectional=True
				Style=STY_Masked
				Texture=Texture'UnrealShare.Icons.UIProjectorIcon'
				DrawScale=0.500000
}

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Creation time: zo 11-11-2012 21:14:14.209 - Created with UnCodeX