- Extends
- Pickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- UnrealShare.Translator
Inherited Variables from Engine.Inventory |
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale |
Inherited Functions from Engine.Inventory |
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange |
var bool bCurrentlyActivated;
var bool bNewMessage;
var bool bNotNewMessage;
var bool bShowHint;
var string FontNames[4];
var localized string Hint;
var localized string HintString;
var font LoadedFonts[4];
var globalconfig float TranslatorScale;
Translator
function ActivateTranslator ( bool bHint) )
function BeginState ( ) )
function EndState ( ) )
function TravelPreAccept ( ) )
defaultproperties
{
TranslatorScale=1.000000
FontNames(0)="UWindowFonts.Tahoma14"
FontNames(1)="UWindowFonts.Tahoma16"
FontNames(2)="UWindowFonts.Tahoma20"
FontNames(3)="UWindowFonts.Tahoma30"
HiResHUD=Texture'UnrealShare.Icons.TranslatorHUDHD'
LowResHUD=Texture'UnrealShare.Icons.TranslatorHUD3'
NewMessage="Universal Translator"
HintString="Hint:"
bActivatable=True
bDisplayableInv=True
PickupMessage="Press F2 to activate the Translator"
PickupViewMesh=LodMesh'UnrealShare.TranslatorMesh'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
Icon=Texture'UnrealShare.Icons.I_Tran'
Mesh=LodMesh'UnrealShare.TranslatorMesh'
CollisionHeight=5.000000
}
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Creation time: zo 11-11-2012 21:14:13.428 - Created with
UnCodeX