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UnrealShare.Translator

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Translator

Variables Summary
boolbCurrentlyActivated
boolbNewMessage
boolbNotNewMessage
boolbShowHint
stringFontNames[4]
stringHint
stringHintString
fontLoadedFonts[4]
floatTranslatorScale
Translator
textureHiResHUD
textureLowResHUD
stringNewMessage
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRepMuzzleFlash, bRepPlayerView, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function ActivateTranslator (bool bHint))
function BeginState ()))
Activated
function DrawTranslator (Canvas Canvas ))
function EndState ()))
Activated
function TravelPreAccept ()))
Inherited Functions from Engine.Pickup
Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, NotifyPathDefine, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, Reset, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
BeginState, EndState
Deactivated Source code
state Deactivated


Variables Detail

bCurrentlyActivated Source code

var bool bCurrentlyActivated;

bNewMessage Source code

var bool bNewMessage;

bNotNewMessage Source code

var bool bNotNewMessage;

bShowHint Source code

var bool bShowHint;

FontNames[4] Source code

var string FontNames[4];

Hint Source code

var localized string Hint;

HintString Source code

var localized string HintString;

LoadedFonts[4] Source code

var font LoadedFonts[4];

TranslatorScale Source code

var globalconfig float TranslatorScale;

Translator

HiResHUD Source code

var(Translator) texture HiResHUD;

LowResHUD Source code

var(Translator) texture LowResHUD;

NewMessage Source code

var(Translator) localized string NewMessage;


Functions Detail

ActivateTranslator Source code

function ActivateTranslator ( bool bHint) )

BeginState Activated Source code

function BeginState ( ) )

DrawTranslator Source code

simulated function DrawTranslator ( Canvas Canvas ) )

EndState Activated Source code

function EndState ( ) )

TravelPreAccept Source code

function TravelPreAccept ( ) )


Defaultproperties

defaultproperties
{
				TranslatorScale=1.000000
				FontNames(0)="UWindowFonts.Tahoma14"
				FontNames(1)="UWindowFonts.Tahoma16"
				FontNames(2)="UWindowFonts.Tahoma20"
				FontNames(3)="UWindowFonts.Tahoma30"
				HiResHUD=Texture'UnrealShare.Icons.TranslatorHUDHD'
				LowResHUD=Texture'UnrealShare.Icons.TranslatorHUD3'
				NewMessage="Universal Translator"
				HintString="Hint:"
				bActivatable=True
				bDisplayableInv=True
				PickupMessage="Press F2 to activate the Translator"
				PickupViewMesh=LodMesh'UnrealShare.TranslatorMesh'
				PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
				Icon=Texture'UnrealShare.Icons.I_Tran'
				Mesh=LodMesh'UnrealShare.TranslatorMesh'
				CollisionHeight=5.000000
}

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Creation time: zo 11-11-2012 21:14:13.428 - Created with UnCodeX