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UnrealShare.SpriteLightning

Extends
AnimSpriteEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.SpriteLightning

Variables Summary
rotatorNormUp
SpriteLightning
floatDamage
floatMomentumTransfer
floatradius
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function PostBeginPlay ()))


Variables Detail

NormUp Source code

var rotator NormUp;

SpriteLightning

Damage Source code

var(SpriteLightning) float Damage;

MomentumTransfer Source code

var(SpriteLightning) float MomentumTransfer;

radius Source code

var(SpriteLightning) float radius;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				Damage=40.000000
				Radius=120.000000
				MomentumTransfer=1400.000000
				EffectSound1=Sound'UnrealShare.General.Lightning'
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=1.000000
				Skin=FireTexture'UnrealShare.Effect17.fireeffect17'
				DrawScale=0.200000
				LightEffect=LE_NonIncidence
				LightBrightness=255
				LightHue=151
				LightRadius=8
}

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Creation time: zo 11-11-2012 21:14:12.881 - Created with UnCodeX