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UnrealShare.SpriteLightning


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//=============================================================================
// SpriteLightning.
//=============================================================================
class SpriteLightning extends AnimSpriteEffect;

#exec OBJ LOAD FILE=Textures\fireeffect17.utx PACKAGE=UnrealShare.Effect17

#exec AUDIO IMPORT FILE="Sounds\General\thundr2.wav" NAME="Lightning" GROUP="General"

var rotator NormUp;
var() float Damage;
var() float radius;
var() float MomentumTransfer;

simulated function PostBeginPlay()
{
	AnimTime=0.0;
	PlaySound (EffectSound1);
	MakeNoise(1.0);
	Super.PostBeginPlay();
}

defaultproperties
{
				Damage=40.000000
				Radius=120.000000
				MomentumTransfer=1400.000000
				EffectSound1=Sound'UnrealShare.General.Lightning'
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=1.000000
				Skin=FireTexture'UnrealShare.Effect17.fireeffect17'
				DrawScale=0.200000
				LightEffect=LE_NonIncidence
				LightBrightness=255
				LightHue=151
				LightRadius=8
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:20.397 - Created with UnCodeX