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//============================================================================= // SpriteOrangeE. //============================================================================= class SpriteOrangeE extends SpriteBlueExplo; #exec TEXTURE IMPORT NAME=PalRed FILE=Textures\expred.pcx GROUP=Effects defaultproperties { Texture=Texture'UnrealShare.DispExpl.DseO_A00' Skin=Texture'UnrealShare.Effects.PalRed' } |
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